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 eRepublik Modules (v1)

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Posts : 3
Join date : 2010-10-30

PostSubject: eRepublik Modules (v1)   Sat Oct 30, 2010 6:33 pm

Economic Module
The economy is based on 12 branches: 5 "raw materials" (grain, diamonds, iron, oil, wood), 4 "manufacturing" (food, gifts, weapons, moving tickets) and 3 "constructions" (houses, hospitals, defense systems). Upon reaching a certain amount of Gold, citizens can purchase or create a company, thus enabling "general manager features": hire other citizens, set their wages, buy raw materials (in case of finished goods companies), set products for sale and buy export licenses (thus being able to sell products in multiple countries).

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